![]() ![]() The conceit of Next Space Rebels is experimentation. Challenges can dry out, leaving you to fill in the blanks until you do whatever is needed to progress, sometimes at random. Use the wrong tags, and the amount of new subs you’ll get for a video is laughable, leaving new story bits and parts locked away until you’ve gained enough notoriety. The only stumble is mainly in that midsection of the story when you begin to grind for subscribers to get to your next account tier. It’s all great fun, and no matter how long the middle part of the game felt (and it did feel grindy at times), I just couldn’t stop making new rockets. You’ll begin with a tiny rocket kit and end up with jet engines and fuel that could launch a cargo truck into space. Over the course of the story, you’ll go from using markers and sketches to almost 3D-like rendering with real-time calculations available. You start simple with straightforward software to design your rockets. It’s a shit sandwich that Next Space Rebels revels in if a bit too long.Īs you build rockets, you increase your complexity score, which is a gamey way of letting you slowly build more and more complex rockets. Shouldn’t you have more rights when it’s you creating the content people want to see? Is it amoral that others exploit the tagging system to get more views instead of focusing on quality content? Sure they might be cheating, violating the terms of service, but they’re getting paid while countless other channels are dying on the vine because of how StarTube has constructed their algorithms. Are you an employee of StarTube? Not in their terms of service. ![]()
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